Files
2024-11-20 15:21:28 +01:00

22 lines
412 B
C#

using UnityEngine;
[RequireComponent(typeof(Light))]
public class RotateLight : MonoBehaviour
{
Light l;
void Awake()
{
l = GetComponent<Light>();
}
public void SetRotation(float angle)
{
var rot = l.transform.localRotation;
var euler = rot.eulerAngles;
euler.y = angle;
rot.eulerAngles = euler;
l.transform.localRotation = rot;
}
}