33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using BoneTool.Script.Runtime;
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using UnityEditor;
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using UnityEngine;
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namespace BoneTool.Script.Editor
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{
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[CustomEditor(typeof(BoneVisualiser))]
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public class BoneVisualiserInspector : UnityEditor.Editor
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{
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public override void OnInspectorGUI() {
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var visualiser = target as BoneVisualiser;
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if (!visualiser) return;
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("RootNode"));
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if (EditorGUI.EndChangeCheck()) {
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SceneView.RepaintAll();
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}
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if (GUILayout.Button("Recalculate")) {
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visualiser.PopulateChildren();
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SceneView.RepaintAll();
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("BoneGizmosSize"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("BoneColor"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("HideRoot"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("EnableConstraint"));
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |