Files
2024-11-20 15:21:28 +01:00

35 lines
688 B
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
using System;
namespace Naiwen.TAA
{
internal enum AntialiasingQuality
{
Low,
Medium,
High
}
internal sealed class TAAData
{
#region Fields
internal Vector2 sampleOffset;
internal Matrix4x4 projOverride;
internal Matrix4x4 porjPreview;
internal Matrix4x4 viewPreview;
#endregion
#region Constructors
internal TAAData()
{
projOverride = Matrix4x4.identity;
porjPreview = Matrix4x4.identity;
viewPreview = Matrix4x4.identity;
}
#endregion
}
}