Files
2024-11-20 15:21:28 +01:00

34 lines
852 B
C#

using UnityEngine;
namespace UnityMovementAI
{
public class PerlinHelper
{
public int width;
public int height;
public Vector2 offset;
public Vector2 scale;
public float this[int x, int y]
{
get
{
float i = offset.x + (float)x / width * scale.x;
float j = offset.y + (float)y / height * scale.y;
return Mathf.PerlinNoise(i, j);
}
}
public PerlinHelper(int width, int height, float perlinScale)
{
this.width = width;
this.height = height;
offset = new Vector2(Random.value * 100000, Random.value * 100000);
float rAspect = (float)width / height;
scale = new Vector2(perlinScale * rAspect, perlinScale);
}
}
}