Files
2024-11-20 15:21:28 +01:00

39 lines
1013 B
C#

using System.Collections;
using System;
using UnityEngine;
namespace Artngame.GIPROXY {
public class DragTransformGI: MonoBehaviour {
public Color mouseOverColor = Color.blue;
private Color originalColor ;
void Start() {
originalColor = GetComponent<Renderer>().sharedMaterial.color;
}
void OnMouseEnter() {
GetComponent<Renderer>().material.color = mouseOverColor;
}
void OnMouseExit() {
GetComponent<Renderer>().material.color = originalColor;
}
IEnumerator OnMouseDown() {
Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);
Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
while (Input.GetMouseButton(0))
{
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
transform.position = curPosition;
yield return 1;
}
}
}
}