30 lines
722 B
C#
30 lines
722 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Beyond
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{
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public class VerticalSliderScrollPosition : MonoBehaviour
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{
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[SerializeField] private Slider slider;
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[SerializeField] private ScrollRect scrollRect;
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private void Awake()
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{
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slider.onValueChanged.AddListener(ChangeScrollPos);
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scrollRect.onValueChanged.AddListener(ChangeSliderPos);
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}
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public void ChangeScrollPos(float value)
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{
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scrollRect.verticalNormalizedPosition = value;
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}
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public void ChangeSliderPos(Vector2 vector)
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{
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slider.value = vector.y;
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}
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}
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} |