Files
beyond/Assets/Scripts/Triggers/SubtitleTrigger.cs
2024-11-20 15:21:28 +01:00

48 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond {
public class SubtitleTrigger : MonoBehaviour
{
// Start is called before the first frame update
HUDSubtitle m_subitleObject;
public string m_subitleToShow = "Enter text";
BoxCollider m_collider;
public bool m_shouldTriggerMusic = true;
public int m_musicNum = -1;
void Awake()
{
m_subitleObject = FindObjectOfType<HUDSubtitle>();
if (m_subitleObject == null)
{
Debug.LogError("No HUDSubitle object found!");
Destroy(this);
}
m_collider = GetComponent<BoxCollider>();
m_collider.isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.tag != "Player")
return;
if (m_subitleObject.ShowSubitle(m_subitleToShow) && m_shouldTriggerMusic)
{
if (MusicManager.instance)
MusicManager.instance.PlayExploration(m_musicNum);
}
}
public void OnDrawGizmos()
{
if (m_collider == null)
m_collider = GetComponent<BoxCollider>();
if (m_collider == null)
return;
Gizmos.color = Color.yellow;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(m_collider.center, m_collider.size);
}
}
}