43 lines
980 B
C#
43 lines
980 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Beyond
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{
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public class CountdownTrigger : QuestTriggerBase
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{
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public int m_numTiggers = 3;
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// Start is called before the first frame update
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public UnityEvent m_onCorrect;
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public float m_onDelay = 0f;
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public bool m_useOnce = true;
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public ActionResponse m_actionResponse;
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void Start()
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{
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}
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IEnumerator Counted()
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{
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if (m_onDelay > 0f)
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yield return new WaitForSeconds(m_onDelay);
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m_onCorrect?.Invoke();
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}
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public void OnAction()
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{
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m_numTiggers--;
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if (m_numTiggers == 0)
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{
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StartCoroutine(Counted());
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OnActionResponse(m_actionResponse);
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if (m_useOnce)
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enabled = false;
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}
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}
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}
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} |