42 lines
939 B
C#
42 lines
939 B
C#
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
[ExecuteAlways]
|
|
public class AppSettings : MonoBehaviour
|
|
{
|
|
public enum RenderRes
|
|
{
|
|
_Native,
|
|
_2440p,
|
|
_1080p,
|
|
_720p
|
|
}
|
|
|
|
public RenderRes maxRenderSize = RenderRes._720p;
|
|
|
|
void OnEnable()
|
|
{
|
|
Application.targetFrameRate = 60;
|
|
|
|
float res;
|
|
|
|
switch (maxRenderSize)
|
|
{
|
|
case RenderRes._720p:
|
|
res = 720f;
|
|
break;
|
|
case RenderRes._1080p:
|
|
res = 1080f;
|
|
break;
|
|
case RenderRes._2440p:
|
|
res = 2440f;
|
|
break;
|
|
default:
|
|
res = Camera.main.pixelHeight;
|
|
break;
|
|
}
|
|
var renderScale = Mathf.Clamp(res / Camera.main.pixelHeight, 0.1f, 1.0f);
|
|
|
|
UniversalRenderPipeline.asset.renderScale = renderScale;
|
|
}
|
|
} |