55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using Invector.vCharacterController.AI.FSMBehaviour;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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public class vChangeFSM : MonoBehaviour
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{
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public vFSMBehaviour newBehaviour;
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private vFSMBehaviourController _vFSMBehaviourController;
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private void Awake()
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{
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_vFSMBehaviourController = GetComponent<vFSMBehaviourController>();
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}
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/// <summary>
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/// Change the behavior to data in the script.
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/// </summary>
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public void ChangeBehaviour()
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{
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OnChangeBehaviour(null);
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}
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/// <summary>
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/// Change the behavior to vFSMBehaviour.
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/// </summary>
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/// <param name="vFSMBehaviour"></param>
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public void ChangeBehaviour(vFSMBehaviour vFSMBehaviour)
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{
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OnChangeBehaviour(vFSMBehaviour);
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}
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private void OnChangeBehaviour(vFSMBehaviour behaviour)
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{
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if (_vFSMBehaviourController == null)
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{
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return;
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}
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if (behaviour != null)
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{
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_vFSMBehaviourController.ChangeBehaviour(behaviour);
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}
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else if (newBehaviour != null)
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{
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_vFSMBehaviourController.ChangeBehaviour(newBehaviour);
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}
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}
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}
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}
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