Files
beyond/Assets/Prefabs/Gameplay/Sectros/Sector_Box.prefab
2024-11-20 15:21:28 +01:00

75 lines
2.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7554548935619689395
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7554548935619689392}
- component: {fileID: 7554548935619689398}
- component: {fileID: 7554548935619689393}
m_Layer: 11
m_Name: Sector_Box
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7554548935619689392
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7554548935619689395}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 10, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &7554548935619689398
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7554548935619689395}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &7554548935619689393
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7554548935619689395}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d8c26023d2cb9264aa65a4c7d6cd66bd, type: 3}
m_Name:
m_EditorClassIdentifier:
collisionLayer:
serializedVersion: 2
m_Bits: 256
tagMask:
m_tags:
- Player
startVolumeState: 0
deactivateDelay: 0
draw: 1
drawWire: 1
drawColor: {r: 0.7058824, g: 0.16927403, b: 0.12941177, a: 0.4}
drawWireColor: {r: 1, g: 1, b: 1, a: 1}
activeVolumeColor: {r: 0.0023497343, g: 1, b: 0, a: 0.4}
activeVolumeWireColor: {r: 1, g: 0, b: 1, a: 1}