Files
beyond/Assets/ThirdParty/Lux URP Essentials/Scripts/Editor/LuxURPVectorFourDrawer.cs
2024-11-20 15:21:28 +01:00

28 lines
774 B
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
public class LuxURPVectorFourDrawer : MaterialPropertyDrawer {
public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-18);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(label);
GUILayout.Space(-1);
vec4value = EditorGUILayout.Vector4Field ("", vec4value);
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
// GUILayout.Space(2);
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
}