27 lines
901 B
Plaintext
27 lines
901 B
Plaintext
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
public class LuxURPCustomWaterShaderGUI : ShaderGUI
|
|
{
|
|
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
|
{
|
|
base.OnGUI(materialEditor, properties);
|
|
|
|
Material material = materialEditor.target as Material;
|
|
|
|
MaterialProperty _EnableRefraction = ShaderGUI.FindProperty("_EnableRefraction", properties);
|
|
if (_EnableRefraction.floatValue == 1.0f) {
|
|
material.SetFloat("_DstBlend", 0.0f);
|
|
}
|
|
else {
|
|
material.SetFloat("_DstBlend", 10.0f);
|
|
}
|
|
|
|
// Needed to make the Selection Outline work
|
|
if (material.HasProperty("_MainTex") && material.HasProperty("_BaseMap") ) {
|
|
if (material.GetTexture("_BaseMap") != null) {
|
|
material.SetTexture("_MainTex", material.GetTexture("_BaseMap"));
|
|
}
|
|
}
|
|
}
|
|
} |