38 lines
938 B
C#
38 lines
938 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace LuxURPEssentials
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{
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public static class DecalGizmos {
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static void DrawGizmo(GameObject go, GizmoType type, float dtype) {
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bool selected = (type & GizmoType.Selected) > 0;
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if (selected) {
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Gizmos.DrawRay(go.transform.position, -go.transform.up);
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}
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var col = new Color(dtype, 0.7f, 1f, 1.0f);
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col.a = selected ? 0.4f : 0.2f;
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Gizmos.color = col;
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Gizmos.matrix = go.transform.localToWorldMatrix;
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Gizmos.DrawCube(Vector3.zero, Vector3.one);
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col.a = selected ? 0.5f : 0.1f;
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Gizmos.color = col;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Selected | GizmoType.Pickable)]
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static void DrawGizmo(Decal decal, GizmoType type ) {
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if (DecalManager.DrawDecalGizmos) {
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DrawGizmo(decal.gameObject, type, 0.0f );
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}
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}
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}
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}
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#endif
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