Files
2024-11-20 15:21:28 +01:00

38 lines
938 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace LuxURPEssentials
{
public static class DecalGizmos {
static void DrawGizmo(GameObject go, GizmoType type, float dtype) {
bool selected = (type & GizmoType.Selected) > 0;
if (selected) {
Gizmos.DrawRay(go.transform.position, -go.transform.up);
}
var col = new Color(dtype, 0.7f, 1f, 1.0f);
col.a = selected ? 0.4f : 0.2f;
Gizmos.color = col;
Gizmos.matrix = go.transform.localToWorldMatrix;
Gizmos.DrawCube(Vector3.zero, Vector3.one);
col.a = selected ? 0.5f : 0.1f;
Gizmos.color = col;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
[DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Selected | GizmoType.Pickable)]
static void DrawGizmo(Decal decal, GizmoType type ) {
if (DecalManager.DrawDecalGizmos) {
DrawGizmo(decal.gameObject, type, 0.0f );
}
}
}
}
#endif