Files

19 lines
488 B
C#

using Invector;
using Invector.vEventSystems;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum TargetPriority
{
None = 0, Minimal = 1, Medium = 2, High = 3, Maximum = 4,
}
public partial class vAITargetInfo : MonoBehaviour
{
public string targetTag;
public TargetPriority priority;
public vIHealthController healthController;
private void Awake()
{
healthController = GetComponent<vIHealthController>();
}
}