41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Collections;
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using UnityEngine;
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namespace Invector.vCharacterController.AI
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{
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//[vClassHeader("REVIVE AI", openClose = false)]
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//public class vReviveAI : vMonoBehaviour
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//{
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// public float reviveDelay = 5f;
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// public UnityEngine.Events.UnityEvent onRevive;
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// vControlAI controlAI;
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// bool inRevive;
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// private void Start()
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// {
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// controlAI = GetComponent<vControlAI>();
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// ///create event for OnDead
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// controlAI.onDead.AddListener((GameObject g) => { ReviveAI(); });
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// }
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// /// <summary>
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// /// Revive AI method
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// /// </summary>
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// public void ReviveAI()
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// {
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// ///Start ReviveCoroutine
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// if (!inRevive) StartCoroutine(ReviveCoroutine());
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// }
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// IEnumerator ReviveCoroutine()
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// {
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// inRevive = true;
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// yield return new WaitForSeconds(reviveDelay);
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// controlAI.ResetHealth();
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// controlAI._capsuleCollider.enabled = true;
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// controlAI._rigidbody.isKinematic = false;
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// controlAI.animator.SetBool("isDead", false);
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// controlAI.triggerDieBehaviour = false;
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// inRevive = false;
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// }
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//}
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} |