Files

27 lines
648 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a vHasWayPointArea decision", UnityEditor.MessageType.Info)]
#endif
public class vHasWayPointArea : vStateDecision
{
public override string categoryName
{
get { return "Movement/"; }
}
public override string defaultName
{
get { return "Has WayPointArea?"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
//TO DO
return fsmBehaviour.aiController.waypointArea!=null;
}
}
}