Files

31 lines
868 B
C#

using System;
using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a IsInShotAngleDecision decision", UnityEditor.MessageType.Info)]
#endif
public class IsInShotAngleDecision : vStateDecision
{
public override string categoryName
{
get { return "Combat/"; }
}
public override string defaultName
{
get { return "IsInShotAngleDecision"; }
}
public override Type requiredType => typeof(vIControlAIShooter);
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour.aiController is vIControlAIShooter)
{
return (fsmBehaviour.aiController as vIControlAIShooter).IsInShotAngle;
}
return false;
}
}
}