Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Decisions/AICanSeeTargetDecision.cs

29 lines
852 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Verify if you can see the target based on the Detection Settings of the AI Controller", UnityEditor.MessageType.Info)]
#endif
public class AICanSeeTargetDecision : vStateDecision
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Can See Target"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
var cansee = CanSeeTarget(fsmBehaviour);
return cansee;
}
protected virtual bool CanSeeTarget(vIFSMBehaviourController fsmBehaviour)
{
return fsmBehaviour.aiController.targetInLineOfSight;
}
}
}