Files

32 lines
996 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a vPlayAnimationAction Action", UnityEditor.MessageType.Info)]
#endif
public class vPlayAnimationAction : vStateAction
{
public override string categoryName
{
get { return "Animator/"; }
}
public override string defaultName
{
get { return "Play Animation"; }
}
public string _animationState;
public int _layer;
public float crossfade=0.2f;
public vPlayAnimationAction()
{
executionType = vFSMComponentExecutionType.OnStateEnter;
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
fsmBehaviour.aiController.animator.CrossFadeInFixedTime(_animationState,crossfade, _layer);
}
}
}