Files
2024-11-20 15:21:28 +01:00

34 lines
1.0 KiB
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Call this Action to Find a Target based on your AI Controller Detection Settings, make sure your target has a HealthController", UnityEditor.MessageType.Info)]
#endif
public class vAIFindTargetAction : vStateAction
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Find Target"; }
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
FindTarget(fsmBehaviour);
}
public bool checkForObstacles = true;
protected virtual void FindTarget(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour != null)
{
fsmBehaviour.aiController.FindTarget(checkForObstacles);
}
}
}
}