Files
2024-11-20 15:21:28 +01:00

23 lines
506 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.Events;
namespace Invector.vCharacterController
{
public class vOnDeadTrigger : MonoBehaviour
{
public UnityEvent OnDead;
void Start()
{
vCharacter character = GetComponent<vCharacter>();
if (character)
character.onDead.AddListener(OnDeadHandle);
}
public void OnDeadHandle(GameObject target)
{
OnDead.Invoke();
}
}
}