Files
beyond/Assets/Shaders/Vegetation/LODCrossfade.hlsl
2024-11-20 15:21:28 +01:00

12 lines
302 B
HLSL

#ifndef CROSSFADE_INCLUDED
#define CROSSFADE_INCLUDED
void LODCrossfade_float(float3 fadeMaskSeed, out float Out)
{
LODDitheringTransition(fadeMaskSeed, unity_LODFade.x);
Out = 1;
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////