Files
beyond/Assets/Scripts/UI/SkipCanvas.cs
2024-11-20 15:21:28 +01:00

82 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Beyond
{
public class SkipCanvas : MonoBehaviour
{
private static SkipCanvas s_instance;
public static SkipCanvas Instance => s_instance;
public SkipButton m_skipButton;
public CanvasGroup m_buttonGroup;
public Action m_OnSkip;
public Action m_OnPause;
public Action m_OnRestart;
public enum Mode
{
TOUCH, BUTTONS
}
public Mode m_mode = Mode.TOUCH;
public void OnSkip()
{
m_OnSkip?.Invoke();
Debug.Log("OnSkip");
}
public void OnPause()
{
m_OnPause?.Invoke();
Debug.Log("OnPause");
}
public void OnRestart()
{
m_OnRestart?.Invoke();
Debug.Log("OnRestart");
}
private void OnEnable()
{
if (m_mode == Mode.TOUCH)
{
m_skipButton.gameObject.SetActive(true);
m_buttonGroup.gameObject.SetActive(false);
}
else
{
m_skipButton.gameObject.SetActive(false);
m_buttonGroup.gameObject.SetActive(true);
}
}
private void Awake()
{
if (s_instance != null)
{
Destroy(gameObject);
Debug.LogError("SkipCanvas already exists! Destrying");
return;
}
s_instance = this;
gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
}
}