Files
beyond/Assets/Scripts/Triggers/GenericQuestTrigger.cs
2026-02-13 18:16:32 +01:00

242 lines
9.4 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using PixelCrushers.DialogueSystem;
using PixelCrushers.QuestMachine; // Required
using Invector.vCharacterController.vActions;
using UnityEngine.Events;
namespace Beyond
{
[AddComponentMenu("Beyond/Quests/Generic Quest Trigger")]
[RequireComponent(typeof(bTriggerGenericAction))]
public class GenericQuestTrigger : MonoBehaviour
{
#region --- ODIN-POWERED INSPECTOR ---
[Title("Invector Trigger Link")]
[InfoBox("Links into bTriggerGenericAction to add quest/dialogue functionality.")]
[Required("A bTriggerGenericAction component is required.")]
[OnInspectorInit("FindTriggerReference")]
public bTriggerGenericAction invectorTrigger;
[Title("Quest and Dialogue Actions")]
[ListDrawerSettings(Expanded = true, DraggableItems = true, NumberOfItemsPerPage = 10)]
public List<TriggeredAction> actions = new List<TriggeredAction>();
#endregion
private GameObject _lastInteractor;
private void FindTriggerReference()
{
if (invectorTrigger == null) invectorTrigger = GetComponent<bTriggerGenericAction>();
}
#region --- CORE LOGIC ---
private void Start()
{
if (invectorTrigger == null)
{
this.enabled = false;
return;
}
// Subscribe to Invector Events
invectorTrigger.OnPressActionInput.AddListener(() => HandleEvent(TriggerEventType.OnPressActionInput, _lastInteractor));
invectorTrigger.OnStartAnimation.AddListener(() => HandleEvent(TriggerEventType.OnStartAnimation, _lastInteractor));
invectorTrigger.OnEndAnimation.AddListener(() => HandleEvent(TriggerEventType.OnEndAnimation, _lastInteractor));
invectorTrigger.OnPlayerEnter.AddListener(HandlePlayerEnter);
invectorTrigger.OnPlayerExit.AddListener(HandlePlayerExit);
invectorTrigger.OnValidate.AddListener((interactor) => HandleEvent(TriggerEventType.OnValidate, interactor));
invectorTrigger.OnInvalidate.AddListener((interactor) => HandleEvent(TriggerEventType.OnInvalidate, interactor));
if (DialogueManager.instance != null) DialogueManager.instance.conversationEnded += OnConversationEnded;
}
private void OnDisable()
{
if (DialogueManager.instance != null) DialogueManager.instance.conversationEnded -= OnConversationEnded;
if (invectorTrigger != null)
{
invectorTrigger.OnPressActionInput.RemoveAllListeners();
invectorTrigger.OnStartAnimation.RemoveAllListeners();
invectorTrigger.OnEndAnimation.RemoveAllListeners();
invectorTrigger.OnPlayerEnter.RemoveListener(HandlePlayerEnter);
invectorTrigger.OnPlayerExit.RemoveListener(HandlePlayerExit);
}
}
private void HandlePlayerEnter(GameObject interactor)
{
_lastInteractor = interactor;
HandleEvent(TriggerEventType.OnPlayerEnter, interactor);
}
private void HandlePlayerExit(GameObject interactor)
{
HandleEvent(TriggerEventType.OnPlayerExit, interactor);
_lastInteractor = null;
}
private void OnConversationEnded(Transform actor)
{
if (_lastInteractor != null && actor.gameObject == _lastInteractor)
{
HandleEvent(TriggerEventType.OnConversationEnd, actor.gameObject);
}
}
private void HandleEvent(TriggerEventType eventType, GameObject interactor)
{
foreach (var action in actions)
{
if (action.triggerEvent == eventType)
{
// 1. Check Dialogue System (Lua)
bool dsConditionMet = action.condition == null || action.condition.IsTrue(interactor?.transform);
// 2. Check Quest Machine (Synchronous State Check)
bool qmConditionMet = true;
if (action.questRequirements != null && action.questRequirements.Count > 0)
{
foreach (var req in action.questRequirements)
{
if (!req.IsMet())
{
qmConditionMet = false;
break;
}
}
}
if (dsConditionMet && qmConditionMet)
{
PerformAction(action, interactor);
}
}
}
}
private void PerformAction(TriggeredAction action, GameObject interactor)
{
var actorTransform = interactor?.transform;
switch (action.actionType)
{
case ActionType.StartConversation:
if (!string.IsNullOrEmpty(action.conversation))
{
Transform conversant = action.conversant != null ? action.conversant : this.transform;
DialogueManager.StartConversation(action.conversation, actorTransform, conversant);
}
break;
case ActionType.ExecuteLua:
if (!string.IsNullOrEmpty(action.luaCode)) Lua.Run(action.luaCode, true);
break;
case ActionType.SendQuestMachineMessage:
if (!string.IsNullOrEmpty(action.questMachineMessage)) QuestMachineMessages.SendCompositeMessage(this, action.questMachineMessage);
break;
case ActionType.SetQuestState:
if (!string.IsNullOrEmpty(action.questID)) QuestMachine.SetQuestState(action.questID, action.questState);
break;
case ActionType.SetQuestNodeState:
if (!string.IsNullOrEmpty(action.questID) && !string.IsNullOrEmpty(action.questNodeID)) QuestMachine.SetQuestNodeState(action.questID, action.questNodeID, action.questNodeState);
break;
case ActionType.InvokeUnityEvent:
action.onExecute?.Invoke();
break;
}
}
#endregion
}
#region --- Definitions ---
public enum TriggerEventType
{
OnPlayerEnter, OnPlayerExit, OnValidate, OnInvalidate, OnPressActionInput, OnStartAnimation, OnEndAnimation, OnConversationEnd
}
public enum ActionType
{
StartConversation, ExecuteLua, SendQuestMachineMessage, SetQuestState, SetQuestNodeState, InvokeUnityEvent
}
[System.Serializable]
public class TriggeredAction
{
[HorizontalGroup("Top", 120)]
[BoxGroup("Top/Trigger", showLabel: false)]
[EnumToggleButtons, HideLabel]
public TriggerEventType triggerEvent;
[BoxGroup("Top/Action", showLabel: false)]
[EnumToggleButtons, HideLabel]
public ActionType actionType;
[BoxGroup("Conditions")]
[LabelText("Dialogue Condition")]
[DrawWithUnity]
public Condition condition;
[BoxGroup("Conditions")]
[LabelText("Quest Requirements")]
[InfoBox("All requirements listed here must be met.")]
public List<QuestRequirement> questRequirements = new List<QuestRequirement>();
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.StartConversation)]
[ConversationPopup(false)]
[DrawWithUnity]
public string conversation;
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.StartConversation)]
public Transform conversant;
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.ExecuteLua)]
[TextArea(2, 5)]
public string luaCode;
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.SendQuestMachineMessage)]
public string questMachineMessage;
[BoxGroup("Settings")]
[ShowIf("@this.actionType == ActionType.SetQuestState || this.actionType == ActionType.SetQuestNodeState")]
public string questID;
// --- AMBIGUITY FIXED: Explicitly using Quest Machine types ---
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.SetQuestState)]
public PixelCrushers.QuestMachine.QuestState questState;
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.SetQuestNodeState)]
public string questNodeID;
// --- AMBIGUITY FIXED: Explicitly using Quest Machine types ---
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.SetQuestNodeState)]
public PixelCrushers.QuestMachine.QuestNodeState questNodeState;
[BoxGroup("Settings")]
[ShowIf("actionType", ActionType.InvokeUnityEvent)]
public UnityEvent onExecute;
}
#endregion
}