35 lines
860 B
C#
35 lines
860 B
C#
using RootMotion;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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[System.Serializable]
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public class TreesDataContainer : MonoBehaviour
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{
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public List<TreeStateData> treesData = new List<TreeStateData>();
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public bool plantingTutorialRun = false;
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}
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/*
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public class TreePlantingManager : Singleton<TreePlantingManager>
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{
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//singleton
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//generic action trigger
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//simple
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//z gory zalozone miejsca co na co
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//i chyba tyle? kek
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//
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// Start is called before the first frame update
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[SerializeField] public List<TreeSpotController> treeSpots;
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//jakas lista obiektowa miejscowa
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//miejsce
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//status
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//prefab z animacj<63>
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//trigger?
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//plant spot controller
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}
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*/
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} |