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beyond/Assets/Scripts/Skills/TreePlantingManager.cs

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using RootMotion;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[System.Serializable]
public class TreesDataContainer : MonoBehaviour
{
public List<TreeStateData> treesData = new List<TreeStateData>();
public bool plantingTutorialRun = false;
}
/*
public class TreePlantingManager : Singleton<TreePlantingManager>
{
//singleton
//generic action trigger
//simple
//z gory zalozone miejsca co na co
//i chyba tyle? kek
//
// Start is called before the first frame update
[SerializeField] public List<TreeSpotController> treeSpots;
//jakas lista obiektowa miejscowa
//miejsce
//status
//prefab z animacj<63>
//trigger?
//plant spot controller
}
*/
}