21 lines
534 B
C#
21 lines
534 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Beyond
|
|
{
|
|
[CreateAssetMenu(fileName = "BleuprintObject", menuName = "Beyond/BleuprintObject", order = 1)]
|
|
public class BlueprintObject : ScriptableObject
|
|
{
|
|
[Serializable]
|
|
public class SignSlot
|
|
{
|
|
public SignObject m_signToMatch;
|
|
public bool m_showSign;
|
|
}
|
|
public SignSlot[] m_slots;
|
|
public string m_name;
|
|
public string m_description;
|
|
}
|
|
} |