Files
beyond/Assets/Scripts/InvectorDerivatives/bTriggerGenericAction.cs
2026-02-13 18:16:32 +01:00

243 lines
7.4 KiB
C#

using Invector;
using Invector.vCharacterController;
using Invector.vCharacterController.vActions;
using System.Collections;
using System.Collections.Generic; // Required for List
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using Sirenix.OdinInspector;
using PixelCrushers.QuestMachine; // Required for Quest Machine
using PixelCrushers.DialogueSystem;
using TMPro;
namespace Beyond
{
[vClassHeader("bTrigger Generic Action", false, iconName = "triggerIcon")]
public class bTriggerGenericAction : vTriggerGenericAction
{
#region --- CONDITIONS ---
[vEditorToolbar("Conditions", order = 0)]
[LabelText("Dialogue Condition")]
[Tooltip("Lua condition from Dialogue System")]
[SerializeField]
private Condition m_questCondition;
[LabelText("Quest Requirements")]
[InfoBox("The trigger will only activate if these Quest Machine states are met.")]
[SerializeField]
public List<QuestRequirement> questRequirements = new List<QuestRequirement>();
[Title("Item Checking")]
public bool m_itemChecking;
[ShowIf("m_itemChecking")]
public int m_itemToCheckId;
#endregion
#region --- SETTINGS ---
[vHelpBox("Disable Selected HUD OnValidate, and enable OnInvalidate. Script ActionTriggerEvent.cs")]
public bool disableHUD = true;
public TriggerDescriptor.TriggerType triggerType = TriggerDescriptor.TriggerType.Generic;
public UnityEvent OnPlayerMatchTargetPosition;
[vEditorToolbar("Animation", order = 2)] [SerializeField]
public bool useFadeOnMatchingToTarget;
[SerializeField] private AnimationCurve m_fadeInCurve;
[SerializeField] private AnimationCurve m_fadeOutCurve;
[SerializeField] private float m_fadeSpeed = 2f;
[vEditorToolbar("Interaction", order = 4)] [SerializeField]
private bool m_enableInteractionLegality;
public Quest m_guilt;
private bool m_faded;
public bool Faded => m_faded;
public float animationDelay = 0f;
private TriggerDescriptor m_triggerDescriptor;
#endregion
#region --- LIFECYCLE ---
private void OnEnable()
{
if (useFadeOnMatchingToTarget)
{
OnPressActionInput.AddListener(ToggleFade);
OnPlayerMatchTargetPosition.AddListener(ToggleFade);
if (FadeCanvasGroup.Instance)
{
FadeCanvasGroup.Instance.OnFadeInEnd.AddListener(OnFadeInEnd);
FadeCanvasGroup.Instance.OnFadeOutEnd.AddListener(OnFadeOutEnd);
}
}
}
private void OnDisable()
{
if (useFadeOnMatchingToTarget)
{
OnPressActionInput.RemoveListener(ToggleFade);
OnPlayerMatchTargetPosition.RemoveListener(ToggleFade);
if (FadeCanvasGroup.Instance)
{
FadeCanvasGroup.Instance.OnFadeInEnd.RemoveListener(OnFadeInEnd);
FadeCanvasGroup.Instance.OnFadeOutEnd.RemoveListener(OnFadeOutEnd);
}
}
}
protected override void Start()
{
base.Start();
m_triggerDescriptor = new TriggerDescriptor(gameObject, triggerType);
OnValidate.AddListener(OnActionTriggerEnter);
OnInvalidate.AddListener(OnActionTriggerExit);
OnEndAnimation.AddListener(() => OnActionEndAnimation(gameObject));
}
#endregion
#region --- ACTION LOGIC ---
public override IEnumerator OnPressActionDelay(GameObject obj)
{
// 1. Security Check: Re-validate conditions before executing
// This prevents race conditions where the player pressed the button just as the quest state changed.
if (!AreConditionsMet())
{
yield break;
}
if (!m_itemChecking)
{
yield return base.OnPressActionDelay(obj);
}
else
{
if (Player.Instance.ItemManager.ContainItem(m_itemToCheckId))
{
yield return base.OnPressActionDelay(obj);
}
else
{
var item = Player.Instance.ItemManager.itemListData.items.Find(x => x.id == m_itemToCheckId);
string itemName = item != null ? item.name : "Item";
DialogueManager.BarkString($"{itemName} Required", Player.Instance.transform);
}
}
}
private void OnActionTriggerEnter(GameObject gameObject)
{
// 1. Check all conditions (Dialogue System + Quest Machine)
if (!AreConditionsMet())
{
return;
}
if (disableHUD)
{
ActionTriggerEvent.ActionTriggerEnter?.Invoke(m_triggerDescriptor);
}
if (triggerType == TriggerDescriptor.TriggerType.Dialogue)
{
Player.Instance.SetDialogueIntaractableButtonImage();
}
}
private void OnActionTriggerExit(GameObject gameObject)
{
if (disableHUD)
{
ActionTriggerEvent.ActionTriggerExit?.Invoke(m_triggerDescriptor);
}
if (triggerType == TriggerDescriptor.TriggerType.Dialogue)
{
Player.Instance.ResetIntaractableButtonImage();
}
}
#endregion
#region --- HELPER METHODS ---
private bool AreConditionsMet()
{
// 1. Check Dialogue System Condition
if (!m_questCondition.IsTrue(null))
{
return false;
}
// 2. Check Quest Machine Requirements
if (questRequirements != null && questRequirements.Count > 0)
{
foreach (var req in questRequirements)
{
if (!req.IsMet()) return false;
}
}
return true;
}
private void OnActionEndAnimation(GameObject gameObject)
{
if (disableHUD)
{
ActionTriggerEvent.ActionTriggerExit?.Invoke(m_triggerDescriptor);
}
if (triggerType == TriggerDescriptor.TriggerType.Dialogue)
{
Player.Instance.ResetIntaractableButtonImage();
}
if (!m_enableInteractionLegality)
{
return;
}
if (m_guilt == null)
{
Debug.LogError("There is no guilt assigned to interactable game object: " + gameObject.name);
return;
}
Player.Instance.PlayerConfessionController.AddGuilt(m_guilt);
}
private void ToggleFade()
{
if (FadeCanvasGroup.Instance == null) return;
if (!m_faded)
{
m_faded = true;
FadeCanvasGroup.Instance.FadeOut(1f / m_fadeSpeed);
return;
}
FadeCanvasGroup.Instance.FadeIn(1f / m_fadeSpeed);
}
private void OnFadeInEnd() => m_faded = false;
private void OnFadeOutEnd() => m_faded = true;
#endregion
}
}