Files
beyond/Assets/Scripts/InvectorDerivatives/bItemManagerEvents.cs
2024-11-20 15:21:28 +01:00

42 lines
1.3 KiB
C#

using System;
using Invector.vItemManager;
using UnityEngine;
namespace Beyond
{
[System.Serializable]
public class OnChangeEquipmentEvent : UnityEngine.Events.UnityEvent<bEquipArea, bItem>
{
internal void AddListener()
{
throw new NotImplementedException();
}
}
[System.Serializable]
public class OnSelectEquipArea : UnityEngine.Events.UnityEvent<bEquipArea> { }
[System.Serializable]
public class OnInstantiateItemObjectEvent : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnHandleItemEvent : UnityEngine.Events.UnityEvent<bItem> { }
[System.Serializable]
public class OnHandleItemIDEvent : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnChangeItemAmount : UnityEngine.Events.UnityEvent<bItem, int> { }
[System.Serializable]
public class OnCollectItems : UnityEngine.Events.UnityEvent<GameObject> { }
[System.Serializable]
public class OnApplyAttribute : UnityEngine.Events.UnityEvent<int> { }
[System.Serializable]
public class OnOpenCloseInventory : UnityEngine.Events.UnityEvent<bool> { }
[System.Serializable]
public class OnCollectItemEvent : UnityEngine.Events.UnityEvent<bItemManager.CollectedItemInfo> { }
}