42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using Invector.vItemManager;
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using UnityEngine;
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namespace Beyond
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{
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[System.Serializable]
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public class OnChangeEquipmentEvent : UnityEngine.Events.UnityEvent<bEquipArea, bItem>
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{
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internal void AddListener()
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{
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throw new NotImplementedException();
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}
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}
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[System.Serializable]
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public class OnSelectEquipArea : UnityEngine.Events.UnityEvent<bEquipArea> { }
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[System.Serializable]
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public class OnInstantiateItemObjectEvent : UnityEngine.Events.UnityEvent<GameObject> { }
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[System.Serializable]
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public class OnHandleItemEvent : UnityEngine.Events.UnityEvent<bItem> { }
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[System.Serializable]
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public class OnHandleItemIDEvent : UnityEngine.Events.UnityEvent<int> { }
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[System.Serializable]
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public class OnChangeItemAmount : UnityEngine.Events.UnityEvent<bItem, int> { }
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[System.Serializable]
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public class OnCollectItems : UnityEngine.Events.UnityEvent<GameObject> { }
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[System.Serializable]
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public class OnApplyAttribute : UnityEngine.Events.UnityEvent<int> { }
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[System.Serializable]
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public class OnOpenCloseInventory : UnityEngine.Events.UnityEvent<bool> { }
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[System.Serializable]
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public class OnCollectItemEvent : UnityEngine.Events.UnityEvent<bItemManager.CollectedItemInfo> { }
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} |