33 lines
675 B
C#
33 lines
675 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestDrawEffectsController : MonoBehaviour, IWeaponSpecialEffects
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{
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[SerializeField]
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private ParticleSystem particlesOnHide;
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[SerializeField]
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private ParticleSystem particlesOnDraw;
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public void DisableLoadedPowerEffect()
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{
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throw new NotImplementedException();
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}
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public void EnableLoadedPowerEffect()
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{
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throw new NotImplementedException();
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}
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public void PlayWeaponDrawEffect()
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{
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particlesOnDraw.Play();
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}
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public void PlayWeaponHideEffect()
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{
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particlesOnHide.Play();
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}
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} |