Files
beyond/Assets/Scripts/Effects/SpellActivator.cs

26 lines
608 B
C#

using Beyond;
using DanielLochner.Assets.SimpleScrollSnap;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpellActivator : MonoBehaviour
{
[SerializeField]
private MagicAttacks magicAttacks;
[SerializeField]
private SimpleScrollSnap scrollSnap;
public void ExecuteSpell()
{
if (!magicAttacks.isPlaying)
{
//magicAttacks.TryToPlaySpellAnimation();
//Debug.Log("executing:" + magicAttacks.m_selectedType);
Debug.LogError("!!not implemented!!!");
}
}
}