Files
beyond/Assets/Plugins/Easy performant outline/Scripts/OutlineParameters.cs
2024-11-20 15:21:28 +01:00

162 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace EPOOutline
{
public class MeshPool
{
private Queue<Mesh> freeMeshes = new Queue<Mesh>();
private List<Mesh> allMeshes = new List<Mesh>();
public Mesh AllocateMesh()
{
while (freeMeshes.Count > 0 && freeMeshes.Peek() == null)
freeMeshes.Dequeue();
if (freeMeshes.Count == 0)
{
var mesh = new Mesh();
mesh.MarkDynamic();
allMeshes.Add(mesh);
freeMeshes.Enqueue(mesh);
}
return freeMeshes.Dequeue();
}
public void ReleaseAllMeshes()
{
freeMeshes.Clear();
foreach (var mesh in allMeshes)
freeMeshes.Enqueue(mesh);
}
}
public class OutlineParameters
{
public readonly MeshPool MeshPool = new MeshPool();
public Camera Camera;
public RenderTargetIdentifier Target;
public RenderTargetIdentifier DepthTarget;
public CommandBuffer Buffer;
public DilateQuality DilateQuality = DilateQuality.Base;
public int DilateIterations = 2;
public int BlurIterations = 5;
public Vector2 Scale = Vector2.one;
public Rect? CustomViewport;
public long OutlineLayerMask = -1;
public int TargetWidth;
public int TargetHeight;
public float BlurShift = 1.0f;
public float DilateShift = 1.0f;
public bool UseHDR;
public bool UseInfoBuffer = false;
public bool IsEditorCamera;
public float PrimaryBufferScale = 0.1f;
public float InfoBufferScale = 0.2f;
public bool ScaleIndependent = true;
public StereoTargetEyeMask EyeMask;
public int Antialiasing = 1;
public BlurType BlurType = BlurType.Gaussian13x13;
public LayerMask Mask = -1;
public Mesh BlitMesh;
public List<Outlinable> OutlinablesToRender = new List<Outlinable>();
private bool isInitialized = false;
public Vector2Int MakeScaledVector(int x, int y)
{
var fx = (float)x;
var fy = (float)y;
return new Vector2Int(Mathf.FloorToInt(fx * Scale.x), Mathf.FloorToInt(fy * Scale.y));
}
public void CheckInitialization()
{
if (isInitialized)
return;
Buffer = new CommandBuffer();
isInitialized = true;
}
public void Prepare()
{
if (OutlinablesToRender.Count == 0)
return;
var previous = OutlinablesToRender[0];
UseInfoBuffer = OutlinablesToRender.Find(x => x != null && ((x.DrawingMode & (OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask)) != 0 || x.ComplexMaskingEnabled)) != null;
if (UseInfoBuffer)
return;
foreach (var target in OutlinablesToRender)
{
if ((target.DrawingMode & OutlinableDrawingMode.Normal) == 0)
continue;
if (!AreEqual(previous, target))
{
UseInfoBuffer = true;
break;
}
previous = target;
}
}
private bool AreEqual(Outlinable first, Outlinable second)
{
if (!AreEqualToSelf(first))
return false;
if (!AreEqualToSelf(second))
return false;
var firstDilate = first.RenderStyle == RenderStyle.Single ? first.OutlineParameters.DilateShift : first.BackParameters.DilateShift;
var secondDilate = second.RenderStyle == RenderStyle.Single ? second.OutlineParameters.DilateShift : second.BackParameters.DilateShift;
if (firstDilate != secondDilate)
return false;
var firstBlur = first.RenderStyle == RenderStyle.Single ? first.OutlineParameters.BlurShift : first.BackParameters.BlurShift;
var secondBlur = second.RenderStyle == RenderStyle.Single ? second.OutlineParameters.BlurShift : second.BackParameters.BlurShift;
if (firstBlur != secondBlur)
return false;
return true;
}
private bool AreEqualToSelf(Outlinable first)
{
if (first.RenderStyle == RenderStyle.Single)
return true;
else
return first.FrontParameters.DilateShift == first.BackParameters.DilateShift &&
first.FrontParameters.BlurShift == first.BackParameters.BlurShift;
}
}
}