using UnityEngine; namespace Invector.vCharacterController { public class vRagdollCollision { private GameObject sender; private Collision collision; private float impactForce; /// /// Gameobjet receiver of collision info /// public GameObject Sender { get { return sender; } } /// /// Collision info /// public Collision Collision { get { return collision; } } /// /// Magnitude of relative linear velocity of the two colliding objects /// public float ImpactForce { get { return impactForce; } } /// /// Create a New collision info seu trouxa /// /// current gameobjet /// current collision info public vRagdollCollision(GameObject sender, Collision collision) { this.sender = sender; this.collision = collision; this.impactForce = collision.relativeVelocity.magnitude; } } }