using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace Beyond { [RequireComponent(typeof(Button))] public class QTEButton : MonoBehaviour { private Button m_button; public QTEElement m_QteElement; [SerializeField] private Image m_outline; public UnityAction m_OnHit; public UnityAction m_OnMissed; private float m_timer = 0f; private Vector2 m_startSizeDelta; private void Awake() { m_button = GetComponent