// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Debug)] [Tooltip("Draws a line from a Start point in a direction. Specify the start point as Game Objects or Vector3 world positions. If both are specified, position is used as a local offset from the Object's position.")] public class DrawDebugRay : FsmStateAction { [Tooltip("Draw ray from a GameObject.")] public FsmGameObject fromObject; [Tooltip("Draw ray from a world position, or local offset from GameObject if provided.")] public FsmVector3 fromPosition; [Tooltip("Direction vector of ray.")] public FsmVector3 direction; [Tooltip("The color of the ray.")] public FsmColor color; public override void Reset() { fromObject = new FsmGameObject { UseVariable = true} ; fromPosition = new FsmVector3 { UseVariable = true}; direction = new FsmVector3 { UseVariable = true}; color = Color.white; } public override void OnUpdate() { var startPos = ActionHelpers.GetPosition(fromObject, fromPosition); Debug.DrawRay(startPos, direction.Value, color.Value); } } }