using System.Collections; using System.Collections.Generic; using UnityEngine; [System.AttributeUsage(System.AttributeTargets.Field|System.AttributeTargets.Property,AllowMultiple = true,Inherited =true)] public class vBarDisplayAttribute :PropertyAttribute { public readonly string maxValueProperty; public readonly bool showJuntInPlayMode; public vBarDisplayAttribute(string maxValueProperty,bool showJuntInPlayMode = false) { this.maxValueProperty = maxValueProperty; this.showJuntInPlayMode = showJuntInPlayMode; } }