using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestDrawEffectsController : MonoBehaviour, IWeaponSpecialEffects { [SerializeField] private ParticleSystem particlesOnHide; [SerializeField] private ParticleSystem particlesOnDraw; public void DisableLoadedPowerEffect() { throw new NotImplementedException(); } public void EnableLoadedPowerEffect() { throw new NotImplementedException(); } public void PlayWeaponDrawEffect() { particlesOnDraw.Play(); } public void PlayWeaponHideEffect() { particlesOnHide.Play(); } }