// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Sets Event Data before sending an event. Get the Event Data, along with sender information, using Get Event Info action.")] public class SetEventData : FsmStateAction { public FsmGameObject setGameObjectData; public FsmInt setIntData; public FsmFloat setFloatData; public FsmString setStringData; public FsmBool setBoolData; public FsmVector2 setVector2Data; public FsmVector3 setVector3Data; public FsmRect setRectData; public FsmQuaternion setQuaternionData; public FsmColor setColorData; public FsmMaterial setMaterialData; public FsmTexture setTextureData; public FsmObject setObjectData; public override void Reset() { setGameObjectData = new FsmGameObject{UseVariable = true}; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; } public override void OnEnter() { Fsm.EventData.BoolData = setBoolData.Value; Fsm.EventData.IntData = setIntData.Value; Fsm.EventData.FloatData = setFloatData.Value; Fsm.EventData.Vector2Data = setVector2Data.Value; Fsm.EventData.Vector3Data = setVector3Data.Value; Fsm.EventData.StringData = setStringData.Value; Fsm.EventData.GameObjectData = setGameObjectData.Value; Fsm.EventData.RectData = setRectData.Value; Fsm.EventData.QuaternionData = setQuaternionData.Value; Fsm.EventData.ColorData = setColorData.Value; Fsm.EventData.MaterialData = setMaterialData.Value; Fsm.EventData.TextureData = setTextureData.Value; Fsm.EventData.ObjectData = setObjectData.Value; Finish(); } } }