// (c) Copyright HutongGames, all rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Gets the Vector3 data from the last Event.")] public class GetEventVector3Data : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Store the vector3 data in a variable.")] public FsmVector3 getVector3Data; public override void Reset() { getVector3Data = null; } public override void OnEnter() { getVector3Data.Value = Fsm.EventData.Vector3Data; Finish(); } } }