// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.StateMachine)] [Tooltip("Gets the Float data from the last Event.")] public class GetEventFloatData : FsmStateAction { [UIHint(UIHint.Variable)] [Tooltip("Store the float data in a variable.")] public FsmFloat getFloatData; public override void Reset() { getFloatData = null; } public override void OnEnter() { getFloatData.Value = Fsm.EventData.FloatData; Finish(); } } }