// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("RectTransform")] [Tooltip(" The offset of the upper right corner of the rectangle relative to the upper right anchor.")] public class RectTransformSetOffsetMax : BaseUpdateAction { [RequiredField] [CheckForComponent(typeof(RectTransform))] [Tooltip("The GameObject target.")] public FsmOwnerDefault gameObject; [Tooltip("The Vector2 offsetMax. Set to none for no effect, and/or set individual axis below.")] public FsmVector2 offsetMax; [Tooltip("Setting only the x value. Overrides offsetMax x value if set. Set to none for no effect")] public FsmFloat x; [Tooltip("Setting only the y value. Overrides offsetMax y value if set. Set to none for no effect")] public FsmFloat y; RectTransform _rt; public override void Reset() { base.Reset(); gameObject = null; offsetMax = null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; } public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _rt = go.GetComponent(); } DoSetOffsetMax(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoSetOffsetMax(); } void DoSetOffsetMax() { // init position Vector2 _offset = _rt.offsetMax; if (!offsetMax.IsNone) { _offset = offsetMax.Value; } // override any axis if (!x.IsNone) _offset.x = x.Value; if (!y.IsNone) _offset.y = y.Value; // apply _rt.offsetMax = _offset; } } }