// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Math)] [Tooltip("Adds a value to an Integer Variable.")] public class IntAdd : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] public FsmInt intVariable; [RequiredField] public FsmInt add; public bool everyFrame; public override void Reset() { intVariable = null; add = null; everyFrame = false; } public override void OnEnter() { intVariable.Value += add.Value; if (!everyFrame) Finish(); } // NOTE: very frame rate dependent! public override void OnUpdate() { intVariable.Value += add.Value; } #if UNITY_EDITOR public override string AutoName() { return ActionHelpers.AutoName(this, intVariable, add); } #endif } }