using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Invector.vItemManager { /// /// This attribute is used to draw aditional custom editor like a ToolBar for in partial classes of the using /// [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class vItemDrawerToolBarAttribute : Attribute { public string title; public vItemDrawerToolBarAttribute(string title) { this.title = title; } } }