using UnityEngine; namespace Invector.Utils { [vClassHeader("Load Level",openClose =false)] public class vLoadLevel : vMonoBehaviour { [Tooltip("Write the name of the level you want to load")] public string levelToLoad; [Tooltip("Assign here the spawnPoint name of the scene that you will load")] public string spawnPointName; private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { var thirdPerson = other.transform.gameObject.GetComponent(); LoadLevelHelper.LoadScene(levelToLoad, spawnPointName, thirdPerson); } } } }