using UnityEngine; /// /// JEDYNE ŹRÓDŁO PRAWDY o domyślnej mgle. /// Umieść ten skrypt na JEDNYM obiekcie w scenie, np. "_FogManager". /// public class FogDefaultSettings : MonoBehaviour { public static FogDefaultSettings Instance { get; private set; } [Header("Globalne Domyślne Ustawienia Mgły URP")] public bool fogEnabled = true; public Color fogColor = new Color(0.7f, 0.7f, 0.7f); public FogMode fogMode = FogMode.Exponential; [Range(0f, 1f)] public float fogDensity = 0.01f; public float fogStartDistance = 50f; public float fogEndDistance = 1000f; private void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } } }