using UnityEngine; namespace SimplestarGame.WaterParticle { public class PeriodicEffector : MonoBehaviour { internal void StartEffect(float period) { this.ps?.Play(); this.isPlaying = true; this.period = period; } internal void StartPowerEffect(float period, Vector3 velocity) { this.StartEffect(period); } private void Start() { this.ps = this.GetComponent(); } private void Update() { if (!this.isPlaying) { return; } this.period -= Time.deltaTime; if (0 > this.period) { this.ps?.Stop(); this.isPlaying = false; } } float period = 2.0f; ParticleSystem ps = null; bool isPlaying = false; } }