using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class QuantaCastStep : MonoBehaviour { public MagicAttacks magicAttacks; public BaseStepController baseStepController; // Start is called before the first frame update private void Start() { baseStepController.ConditionsAreMet += () => magicAttacks.isPlaying; } // Update is called once per frame private void Update() { } } }