using RootMotion.FinalIK; using UnityEngine; public class LookAtPlayerInitialization : MonoBehaviour { public LookAtIK lookAtIK; public string playerTag = "Player"; private Transform player; private void OnEnable() { GameObject playerObj = GameObject.FindGameObjectWithTag(playerTag); if (playerObj != null) { player = playerObj.transform; if (lookAtIK != null) { lookAtIK.solver.target = player; lookAtIK.solver.IKPositionWeight = 1f; } } } }