using UnityEngine; namespace Invector.vCharacterController { [System.Serializable] public class OnActiveRagdoll : UnityEngine.Events.UnityEvent { } public interface vICharacter : vIHealthController { OnActiveRagdoll onActiveRagdoll { get; } Animator animator { get; } bool isCrouching { get; } bool ragdolled { get; set; } void EnableRagdoll(); void ResetRagdoll(); } }