using UnityEngine; using UnityEngine.Events; namespace Invector.vItemManager { [vClassHeader("Remove Current Item", false)] public class vRemoveCurrentItem : vMonoBehaviour { public enum Type { UnequipItem, DestroyItem, DropItem } public Type type = Type.UnequipItem; [Tooltip("Immediately equip the item ignoring the Equip animation")] public bool immediate = true; [Tooltip("Equip Area of your Inventory Prefab")] public int equipArea; public UnityEvent OnTriggerEnterEvent; void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { var itemManager = other.gameObject.GetComponent(); if (itemManager) { if (type == Type.UnequipItem) itemManager.UnequipCurrentEquipedItem(equipArea, immediate); else if (type == Type.DestroyItem) itemManager.DestroyCurrentEquipedItem(equipArea, immediate); else itemManager.DropCurrentEquippedItem(equipArea, immediate); } OnTriggerEnterEvent.Invoke(); } } } }